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»Real Time Conflict: Shogun Empires
  "We'll have to wait and see how the DS's first RTS turns out."

     Anticipation:

Portable Review was fortunate enough to sit in on a conference call with Mr. Mark Brown, the producer of the first real-time strategy (RTS) game upcoming for the Nintendo DS called Real Time Conflict: Shogun Empires.

Shogun Empires takes place in fictional locales during the feudal Japan era. It stars two brothers who are set to inherit their father’s empire, but they have completely different views on what they want the empire to become. Each brother has their own campaign mode, so you could easily believe you’re getting two games in one, assuming that there are gameplay differences between the brothers; no two generals command the same, right?

Shogun Empires is the first RTS for a system that many believe will be perfect for the genre. Mark Brown stated that it was difficult to make the transition to a portable console when everyone is expecting a PC RTS game. It’s obvious that it’s not going to be as expansive as a PC game, but it should still satisfy DS owner’s RTS needs.

The basics of the game stem from the traditional RTS style. You select your troops by dragging the stylus, making a box around the troops, then point them where to go or who to attack. The strategy element in this game is slightly similar to that of Fire Emblem, having a type of “battle pyramid” with three main types of troops: archers, who shoot long distances but are awful at close combat; Spearmen, who are extremely strong up front but are very slow moving; Knights; who are the fastest troop but aren’t as strong as spearmen. There is also a very special character: the Warlord, who is extremely strong, but if he dies, you lose. So if you use your Warlord, you really have to be careful. Not too unlike your queen in chess.

The maps are separated into “Provinces” and each Province holds a mission. The missions range from capturing a fort to completely annihilating your enemy. There are also a few mini-games, but how they actually integrate into the game wasn’t made quite clear. However, Mr. Brown did make it clear that you can hire a ninja to assassinate an enemy, which has a mini-game attached. (We sure hope these assassinations are animated so we can all revel in ninja goodness.) There is also a mini-game for battles at sea.

One essential element common to most RTS games is resource management. Instead of mining gold or manually acquiring other natural resources, the creators decided to simplify this area and just award points. What you’ll be able to spend or use these points for is still uncertain, though, bonus material is our first guess.

To make Shogun Empires accessible to all, the developers have added a left-handed mode; you know, for left-handed people. On top of that, almost all of the action uses the touch-screen while the mini-games use the face buttons. Hopefully this will make some lefties happy, appeasing their complaints with Metroid Prime Hunters and its decidedly right-handed control.

Certainly the most impressive thing about Shogun Empires is the fact it uses 3-D on both screens. It’s even more impressive that they’ve managed to get 15-20 people on each screen at one time. It certainly looks good on the screenshots, but we’ll have to wait to see if it’s as smooth as it looks and doesn’t produce any slow down.

Furthering the fun-factor, there is a multiplayer mode which pits you against one of your friends. Basically, you’ll play as one brother and your friend will play as the other, but on the same console. When asked why Nintendo’s Wi-Fi or Game sharing abilities were not utilized, Mark Brown reported that due to the amount data that would have to be transferred between the DS’, it was near impossible for Game Sharing. As for Nintendo Wi-Fi, it was too late in the development process to use this online feature. Rest assured that they are, however, looking into it for the future.

On a whole, we’re definitely looking forward to trying the DS’s first RTS game. It feels like the developers are taking real care with this title to create the best experience possible. In retrospect, the discussions hinted that the developers are limited in what they could do because of the DS hardware, but they promise at least 6-8 hours to complete each brother’s campaign. Since it is a portable game, and, though, that limits some things the developers would like to do with the game, at least they made it so you can save at anytime. For those expecting a portable Starcraft, you probably shouldn’t. But Real Time Conflict: Shogun Warriors will definitely be a great start in the genre for the DS.

Article by:
Knives
Posted on: Nov. 11th, 2005

     Preview Recap
 Anticipation
We’re really looking forward to seeing how an RTS translates onto the DS. It seems to be a very impressive game, but what is worrisome is the amount and depth of gameplay it will offer, perhaps oversimplifying it to fit on the DS.

     Comments



Platform: Nintendo DS
Genre: Strategy
Developer: Namco
Publisher: Namco
Release Date: 11/21/2005
Save Type: 1 Slot
Players: 8



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