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Game Information | Preview |  Review |  Screenshots | Forum

»Children of Mana
  "Mana-mah-wha?"

Graphics: 8

Gameplay: 7

Sound: 6

Replay
Value: 6
Ah, the Mana series (or Seiken Densetsu, as it’s known overseas). Starting life here in America as Final Fantasy Adventure, it’s probably the most unorthodox of Square’s popular RPG series (in the sense that it’s not a turn-based RPG). And despite not being nearly as popular as Final Fantasy or Chrono Trigger, it still holds a cult status in the gaming world, akin other second-string series like Darkstalkers or Puyo Puyo. Unfortunately, Children of Mana lacks much of the spirit of its namesake, instead feeling like a generic dungeon-crawler/action-RPG.

'Tis a tale of long ago, when the Mana Tree was newly born. Illusia Isle located in the middle of a sea in the center of the world. Above it towered the great Mana Tree. I'm sure you've heard many stories about the Mana Tree and the Sword of Mana. The story you're about to hear tells of the only time the holy sword ever dared to defy Mana.

At least that’s what the game’s intro says. At the start of the game, you can choose between four characters - Ferrik, a young swordsman (the well-rounded character); Poppen, a young mage orphaned during a horrible disaster (powerful magic, but weak defense and melee attacks); Wanderer, a wandering merchant and member of the Nikita tribe, (powerful defense and melee attacks, but no magic), and Tamber, a 16-year-old dancer who lost her family during the disaster, (swift but weak attacks). You can also customize them, by changing their color schemes (game sprite only, their profile pic remains in the default coloring) and renaming them. All four characters live in Mana Village, a village set around the fabled Mana Stone, and in close proximity of the fabled Mana Tower.

In terms of gameplay, Children of Mana is somewhat like a cross between a dungeon-crawler and an action RPG. Basically, you navigate through a variety of dungeons (not randomly-generated ones, mind you - they’re always the same. Yawn), battling various monsters, collecting items and leveling up your character in preparation for what awaits you at the end of each dungeon. However, there is a neat twist that makes up for the dungeon’s eventual predictability, particularly the fact that in order to advance to the next floor, you have to find a mystical item known as a Gleamdrop, which is hidden somewhere on the floor. Fortunately, the bottom screen provides you with a hint to find this item, not to mention a radar (map that shows the location of various enemies), and a meter which shows you what level you’re at and how much more experience you need to level up. At the end of each dungeon, is a boss battle, putting you face-to-face with gigantic monsters and mythical creatures.

But don’t fret, Children of Mana offers several enhancement features. First off are the eight elementals, each composed of a different element which ranges from fire, ice and earth to holy, dark and moonlight). During each dungeon, you’re allowed to carry one of them on you. By using a few MP, you can summon your selected elemental to either perform an attack on various monsters and enemies, or by walking up to them, they can provide you with a beneficial status enhancement which ranges from healing to charging your weapon with their element to even making your character invisible. Next, we have the Gem frame system. At the beginning of the game, you’re given an item called a Gem frame, which allows you to equip gems, which are found in the dungeons. These gems enhance your powers in various ways, ranging from simple stat boosts to powering up your weapons and giving them new abilities. Many gems can be found throughout dungeons, but others must be obtained by means of fusion. Granted, this isn’t anything new (the Navi Customizer system of MegaMan Battle Network comes quickly to mind), but it’s a nice feature nonetheless. Another awesome trait is that your character can wield two weapons at a time. Your primary weapon can be used with the A button, while the secondary weapon is assigned to the Y button. Again, this is nothing new, but it still adds something to the gameplay.

I do have a few gripes about the gameplay though. First off, there’s the whole menu set-up. It shows up on the touch screen, and it is optimized for such use. However, it lags quite a bit, especially because I’m used to faster menus which use the actual buttons and because things look a bit odd at certain points. Then there’s the whole lack of options when you’re in the dungeon - for instance, you’re not allowed to equip new items as time goes on, and the only items you have access to are healing items. And then there’s the fact that most items can only be equipped or used when your character reaches a certain level. Overall, my biggest gripe would have to be that, quite simply, this game doesn’t feel like a Mana game. It feels pretty generic in many ways, not that that in itself is a bad thing, but I was expecting a little more than this.

The graphics in this game are pretty much average when it comes to the actually gameplay. I mean, the actual character designs are okay, but the overworld character sprites are pretty run-of-the-mill. The backgrounds, on the other hand, are quite nice. Same thing goes for the cutscenes, which are pretty well-rendered, though there is some pixilation on some of them.

The sound in this game follows suit with the gameplay, actually. The music’s okay, but there’s nothing that really stands out as memorable or catchy; same goes for the sound effects. Another disappointing factor in the sound department would be the lack of any voice acting whatsoever, but I guess it’s somewhat forgivable considering that not many DS games feature it.

As far as replay is concerned, there’s a little bit. I mean, each character offers a different experience in the game. But the best reason I could see for coming back would be the multiplayer, which allows you and up to 3 friends to fight through dungeons as a team. In the end, all I can say about this game is this: it’s not a bad game, it just doesn’t live up to the legacy that the Mana series seems to evoke. Oh well, here’s hoping that Heroes of Mana is much better.

Article by:
Wolfdogg
Posted on: Apr. 3rd, 2007

     Review Recap
 Gameplay
Not exactly inspired, but nothing terrible. Menu navigation sucks, though.

 Graphics
Great FMV cutscenes, but the in-game graphics aren’t very impressive.

 Sound
The music and the sound effects are okay, but the lack of even minimal voice acting is disappointing.

 Replay Value
Eh, I guess the four different characters give it some merit, but the only lasting value I can see for this game is if you have at least one other friend with a copy.

     Comments



Platform: Nintendo DS
Genre: Adventure
Developer: Next Entertainment
Publisher: Square Enix
Release Date: TBA
Save Type: 1 Slot
Players: 1





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