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»M&M's Break'Em
"Goes in the trash, not in your hands."
Where do I begin with this…game? For starters, there’s not much of a
game here. What is here is very simple and more of a marketing item
than anything else. As such, the company has actually come up with a
very basic story to propel you through the game. Unfortunately, I don’t
give a rat’s ass about the handful of M’s that are the game’s
protagonists.
The premise of the game is that a bad peanut has escaped from the
discard bin and vowed revenge on the vast world of M&M’S by
kidnapping them all and sealing them into crystals. As one of the
commercial M&M’S, you managed to escape his wrath and must now save
the others from certain doom by bouncing around in a retarded
puzzle-like fashion.
Conceptually, this isn’t the worst puzzle game around. It’s fairly
fast-paced and can be frantic at times, but for the most part, it’s
just drivel. You start each stage out as your character’s default
color. There are patterns of M&M’S floating around the stage in a
sort of Bust A Move sort of way, but instead of lining up your shots
with like-colored M’s, you will instead bounce your tiny piece of candy
around the screen until you hit like colored ones to make them float
off the screen, presumably saving them of the tyrannical peanut. There
are little candy coaters located on the square stages that will change
your color, allowing you to free the rest of the candy-coated
chocolates before finally landing on the exit and completing the stage.
Just so the game isn’t too easy, the developers have strategically
placed evil faces that will crack your candy-ass and take one of your
lives away. This tends to be more of an annoyance than a game mechanic
because your character will constantly bounce around and it’s pretty
easy to avoid these skulls all the way until you get to stages where
they are so numerous that you can hardly move about the stage, thus
making the game move exceedingly slow.
I would have rather seen a more thought-provoking level design with
other obstacles to deter my progress, allowing the game to flow better
than it does. Unfortunately this is what we have to deal with.
I wish I could tell you that the game’s sound made up for its gameplay,
but it just doesn’t. As with quite a few of DSI’s games, this game just
screams of haphazardly and effortless musical overtones and
underscores. I was not digging the music one bit and the constant
“BOING!” noise just got on my nerves. I just can’t get into this game’s
aural experience and I doubt anyone else would either.
The game has a decent presentation with colorful menus and a good set
of options (like being able to turn off the volume). It’s really not
all that bad until you get into the actual game. The GBA can do much
better than this, and more or less has with the same game. You can
control your character with either the D-Pad or the touch screen, but
touch screen gaming just isn’t my thing. I guess I’d have to give them
props for allowing me to use the D-Pad at least.
As I mentioned, the in-game graphics aren’t the prettiest. The
M&M’S are quite tiny. Also, by nature, these M’s don’t offer up a
great chance for graphic flare at all. They’re freaking M&M’s, for
pity's sake!
If you can manage to stomach the game for extended periods of time or
just love playing with your candy, this game could give you a lot of
replay value, but there are so many great Puzzle games on the DS that
you should check out before buying this piece of doo-doo. Seriously,
look away. It doesn’t even come with a small pack of candy! What’s the
deal with that?
Article by: Bloodspoor
Posted on: Apr. 12th, 2007 |
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Review Recap |
| Gameplay |
| I’m just not a big fan of this. Imagine Break-Out without the ability to lose your ball most of the time. When they do decide to challenge you, it’s less of a game of relaxation and fun and more a test of patience and precision.
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Graphics |
| I’m giving this game a 4 simply because it has a much better presentation than I was expecting. |
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Sound |
| Yuck! Who composed this game? Find out for me and shoot his face off. |
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Replay Value |
| Those that like it will find hours of enjoyment, however the rest of us will just play one of the numerous puzzle games that doesn’t suck for the DS. |
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