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»Code Lyoko
  "All these supercomputers and they couldn’t make a decent map..."

Graphics: 4

Gameplay: 5

Sound: 4

Replay
Value: 2
I guess this is the new generation of average licensed games. I haven’t played many since back in the SNES and Genesis days when I was in their target audience (“A Simpsons game? That has to be good!”), and Code Lyoko is keeping the dream alive for future generations. Actually, the game is better than I expected, despite an overall sloppy and rushed feeling, the game is playable and I got at least some enjoyment out of it. Considering that the game doesn’t have any of the 16-bit nostalgia and simplicity going for it, and that I had no knowledge of Code Lyoko other than that it existed going in, that the game manages to be average feels like quite an accomplishment, all things considered.

Code Lyoko is a fairly popular cartoon about the lives of children at a boarding school who have to go into a cyber world to prevent an evil digital entity named XANA from doing weird stuff in the real world. The game tries to do a lot, with four completely different gameplay modes (although two take up over 90% of the game) and a surprisingly long length. The show’s most distinguishing feature is that it switches animation styles in each episode, going from traditional animation in the normal world to computer rendered animation in the digital world. The game is very faithful in that aspect; the two dominant play modes are an adventure game style mode in 2D cartoon-like graphics and an action mode in complete 3D. Quick puzzle game like hacking sequences and elusive vehicle sequences round out the play modes.

The game’s biggest problem is the adventure mode. It basically consists of you going from place to place in the main character’s school and the surrounding areas, getting plot information. There aren’t any real puzzles in it, you are given a marker showing you exactly where to go, and it instantly moves whenever you talk to the person or get the item you needed. It would basically be a series of really long cinemas if it weren’t for one problem: an absolutely horrible map system. To connect where you are to where you have to go you need to switch back and forth between different maps. What really got to me, though, is that the maps are at different angles. So this means that if the zoomed out map showing your location and your objective’s location has the objective to your right, the map showing your immediate area will have the exit you want above you. And the actual area might contradict both of them! Once you adjust to the map you won’t spend that long finding the areas you need to go to, but whether you’ll want to bother is questionable, and the map is still horribly designed.

The action segments fare better, although only enough to make them about average. The action sequences have you fighting enemies as one of four different characters, working your way through mazes, and going through semi-platforming sections (you can’t jump, but platforms are happy to always make direct contact so that you can walk to new ones) from an overhead view. The combat isn’t great but isn’t terrible either, you just slash or shoot enemies until the barriers disappear. You can upgrade your character’s stats and buy new combos for them, but you rarely need a particular strategy to kill enemies. The controls are kind of loose and your character’s clumsy movement will get you hit by a lot of projectiles, but you get a good amount of life and life restoring items from defeated enemies. Each character has a special power that is necessary to get past certain sections, but they aren’t put to very creative use. You never use the dash power for anything except running across platforms that periodically flip over and push you off, for example. The hacking (puzzle) and racing modes are probably the most enjoyable, but unfortunately the puzzles are over quickly and the races come up very rarely.

The graphics in Code Lyoko aren’t particularly impressive, the adventure segments do a good job of capturing the cartoon’s look, but the polygonal areas are very poor visually, resembling the very earliest Playstation 1 or Saturn games, DS has been capable of far better even at launch. There are a good number of FMV sequences from the show, and they are very clear and faithful. They aren’t accompanied by voice, however. The music and sound effects don’t do anything to stand out, and can get annoying when you’re lost in the adventure mode.

There is barely any replay value in Code Lyoko, the game is completely linear with no difficulty settings or secrets, and even if you enjoy the story, the adventure sequences that are basically cinemas are sure to get annoying if you play through again. The only new thing to do after beating the game is to play a collection of 100 hacking puzzles that the game rewards you with upon completion. These are moderately fun, but not something that will keep you glued to the game.

Overall, Code Lyoko is a very average licensed game. There isn’t anything to make it stand out, but aside from the map issue it doesn’t suffer from any truly horrible flaws that make it unplayable. I got some entertainment out of it, but I wouldn’t have any intention of buying or playing it for my own enjoyment. If you really love the show you’ll probably like the game, and it is better than you would expect a licensed portable game based on a Cartoon Network show to be, but when judged objectively as a game it barely makes it to average and there’s really no reason to buy it.

Article by:
KI Simpson
Posted on: Jun. 29th, 2007

     Review Recap
 Gameplay
Some enjoyable parts and not completely broken, but nothing that really bring out enjoyment.

 Graphics
Decent graphics for half the game and impressive FMVs, but well below par graphics for the other half.

 Sound
Average and unremarkable, the parts where you get stuck for awhile can make it annoying.

 Replay Value
Hardly any, no reason to play again.

     Comments



Platform: Nintendo DS
Genre: Action
Developer: DC Studios
Publisher: The Game Factory
Release Date: 05/15/2007
Save Type: 1 Slot
Players: 1