- Games
  - Reviews
  - Articles
  - Hardware
  - Cheats
  - Comics
  - Wallpapers
  - Staff
  - About





Game Information | Preview |  Review | Screenshots | Forum

»Winx Club: The Quest for the Codex
  "More like, STINX Club."

Graphics: 4

Gameplay: 5

Sound: 5

Replay
Value: 5
Winx Club is a reasonably popular television series among preteen girls about teenage fairies dressing skimpily and using magic to protect the Realm of Magix. Along with the Game Boy Advance version, Winx Club is a shmup-style game (a shoot ‘em up). However, throughout the game, you’ll have to do other mini-games. The Game Boy Advance and Nintendo DS versions share a couple similar levels, but most are unique to each other.

The main game is shmup-type game, believe it or not - although it’s not a very good one. The player controls one of the fairies with the d-pad for movement face buttons for their magic, and shoulder buttons for turning. While it’s highly tolerable, and the controls are decent, there are some really annoying flaws. First off is how it zooms in and out - when there are no enemies near, the screen will be zoomed way in on the fairy selected, and when they eventually appear, it zooms out significantly. This can be somewhat disorienting, but is very annoying as well.

In between these shmup-type levels are a variety of different levels. The first is a variation of the shmup game, where you simply maneuver the fairy to hover over a silhouette of a fairy. There are also two rhythm levels - a Dance Dance Revolution style level and a level where you touch icons on the touch screen when appropriate. The DDR-style level uses the d-pad and face buttons exclusively, and plays very similarly to standard DDR. Arrow and button symbols come from the top screen to the touch screen, and you must push the respective button when it is appropriate. This and the schmup-type game are probably the high point of Winx Club.

Also included are a few other level variations which range from slightly lame to unbelievably so. Of these few level variations, the best would probably be the one where you place a path for a piece of data to reach the “finish line” using predetermined path icons, defeating viruses as they try to attack it. Another is one where you simply fire at insects to protect an ever-growing plant. And finally, the worst of them all - a level where you keep a glowing ball on the screen by drawing a line to bounce it off of, also with the intention of having this glowing ball touch the fairies. This is terribly executed, and the accuracy of it is way off.

The graphics are poor for a Nintendo DS game. They’re 2D visuals and about the same as the Game Boy Advance version’s, and they look pretty ugly when your character is zoomed in upon. Also, most levels have simple visuals (simply bad visuals, amirite?). In between all shmup levels are a FMV of the selected fairy transforming (which can be skipped), which looks good.

The sound is about average as well. They don’t interfere with the levels, but they lack presence as well. And the sound effects are okay, but nothing more than that. The best aspect of the sound is the DDR level - not because the songs used are good (they’re not), but because rhythm games are fun regardless of what song is used, but good because there is a song to play with.

The game has okay replay value. On one hand, you can play any of the side games, such as the plant level and the DDR level. On the other hand, only a couple of them are worth playing at all. So overall, there’s nothing really warranting the purchase of this title unless you’re a fan - and if you are, it might actually be fun for you just because of the brand name. If you had to choose between the Game Boy Advance version and the Nintendo DS version, go with the DS one - it looks plenty better than the GBA version.
 

Article by:
Alttp
Posted on: Jul. 6th, 2007

     Review Recap
 Gameplay
Eh. It’s not bad, but it isn’t good. The DDR level is okay and the schmup-like games are almost tolerable, but the rest of the game is either meh or just plain bad.

 Graphics
Poor quality for a DS game.

 Sound
Average quality for a DS game; even though the DDR minigame’s music isn’t good, at least the rhythm game is okay.

 Replay Value
All side games can be accessed from the main menu, but only the DDR side game is worth playing (and besides, why bother when you could just go out and buy Elite Beat Agents?).

     Comments



Platform: Nintendo DS
Genre: Adventure
Developer: Konami
Publisher: Konami
Release Date: Q4 2006
Save Type: 1 Slot
Players: