- Games
  - Reviews
  - Articles
  - Hardware
  - Cheats
  - Comics
  - Wallpapers
  - Staff
  - About





Game Information | Preview |  Review | Screenshots | Forum

»Brain Age 2: More Training in Minutes a Day!
  "How old is YOUR brain?"

Graphics: 7

Gameplay: 9

Sound: 8

Replay
Value: 10
The professor is back, and his new game is better than ever. Brain Age: Train Your Brain in Minutes a Day! was no short of a mega-hit, selling nearly 10 million copies, only selling less than New Super Mario Bros. and Nintendogs (all versions combined). Not only was it a commercial success, it received fairly good reviews, mostly because of how clever and surprisingly addictive the concept was - oh, and of course, the Sudoku, probably the most addictive part of the game. And now that Brain Age 2: More Training in Minutes a Day! has come out, I can finally re-experience the brain training I did in the first game - and with better handwriting recognition to boot!

There are three primary modes of play - Brain Age Check, Daily Training, and Sudoku. Brain Age 2 eliminates almost all, if not all puzzles from Brain Age (save for Sudoku), providing its own set of puzzles, which far exceed the quality of Brain Age's. We had the Stroop test, which involved identifying what color a word is, which is difficult because the words are colors, causing the player brain to kind of screech to a halt trying to make sure that he or she does not accidentally say what word is seen on the screen. However, Brain Age 2 gives us the less-frustrating Rock, Paper Scissors game, which involves either winning or losing by saying either "Rock"¯, "Paper"¯, or "Scissors"¯. There are two variables involved - both the request and which hand the computer picked. If the hand is rock and the computer asks the player to lose, the player has to say "Scissors"¯. On top of it being more unique and fun, the three words aren't as similar-sounding or numerous as the color words were in Brain Age, making the Brain Age Check a lot less frustrating. Not all of the Brain Age Check's puzzles are as memorable, but they're all at least somewhat good.

The second mode, and the one which I play the most, is the Daily Training. It contains a variety of puzzles, and it's basically considered a free mode - there's a memory sprint game, where the player has to follow a bold racer while he falls behind and catches up in a race, and at the end write what place he finished in, but the player doesn't even have to play that mode if he or she doesn't want to, instead choosing to maybe play Change Maker, which involves seeing receiving an amount of money, seeing the total cost, and giving the appropriate change back - probably my second favorite of all the conventional Daily Training games, right behind the excellent Piano Player mode. Oh, and I'm not including the super-fun hidden puzzle game in this comparison, either.

And finally is the Sudoku mode, which was added exclusively to the North American and PAL audiences to increase the game's appeal. Sudoku is well-known by many, although since I doubt those many don't visit this forum much, here's a little description. Sudoku is played on a 9x9 grid, and the objective is to fill each row, column, and 3x3 square (which each consists of nine squares) with nine numbers in a proper, pre-set order. Of the 1-9 numbers, there may only be one of each number in each row, column, and 3x3 square, and while this can be sometimes frustrating, it's wholly necessary to clue the player to the right solution - basically, telling the player where the numbers can NOT be. It's complicated at first, but it doesn't take long to get the hang of it. Now, the advanced puzzles... they're what we call a doozy. All the more I can say is that Sudoku used to be immensely addictive in Brain Age, but after clearing them all, I didn't play it much. And then I was introduced to Picross DS, an amazing little puzzle game. While Sudoku was a by-the-numbers puzzle game (get it?), Picross DS involves visualization, and it actually has the ability to create-a-puzzle, and let me tell you, I've found many an excellent puzzle through its online mode. After playing this, Sudoku just doesn't hold up as well as it used to.

Many people debate the scientific effectiveness of the Brain Age series. While I don't feel some sort of epic impact that some may expect to get out of it, I still feel like my brain is staying charged from playing this daily. However, I must admit that I don't play Brain Age Check much at all as I don't find it as entertaining as Daily Training (and I don't have enough time to do it), but I still feel that the Daily Training and Sudoku do enough for my mind. I usually don't do most of the Daily Training puzzles, choosing rather to stick with my three faves - Piano Player, Change Maker, and Calendar Count.

Anyone who's played Brain Age should have an idea of the game's presentation - it's good enough. Even still, it could have been better. Everything is super-simplified - never any colors. Always black and white, and in most cases, it's nothing more than numbers or letters. The only exceptions to this are the menus and Professor Kawashima, who can be seen on the left screen in inglorious three dimensions. The sound almost follows suit, but doesn't suffer quite as much. The soundtrack is good, and I LOVE the Piano Player game. There is dozens of songs to play, and they're all a blast (if not a bit hard).

I have to admit that at one point, I stopped playing. I just had so many games, that I couldn't handle playing a game like this every day. It's not this game's fault, though - I just bought a ton of games en masse, and I had been working hard at work, and had no time for any games, including some of the ones that I absolutely adore, including Disgaea 2: Cursed Memories. But let's push this fact to the side - if I had the time, I wouldn't have skipped all of September, because the puzzles are excellent. I now play Daily Training and Sudoku every day, and am happier because of it.


But the replay is so high thanks to one single factor - the human factor. The multi-player mode is very fun, thanks in part to Change Maker and probably my absolute favorite part of the entire game, the drawing competition, where three to four players draw three different images randomly chosen for all players, and each player can pick their favorite. I love trying to be unique as possible, such as when I drew King Kong for "King". It's extremely fun to talk about each others' drawings, and I can't help but laughing at and with my friends and family while playing it. There are two flaws, though. One, the player can easily figure out whose drawing is whose, and two, you need three DSes at minimum to play. The latter point is unavoidable, but it's still disappointing.

Overall, Brain Age 2: More Training in Minutes a Day! is not an adequate sequel, nor is it a good sequel - it's a defining sequel. Brain Age 2 defines what a sequel should be - it doesn't simply rehash the engines it had originally, it doesn't recycle content, and it actually feels like a new experience. For anyone who enjoyed Brain Age, this is all I can say - go out and buy this, now. Retire your old Brain Age and step up to the big leagues (of brain games). Some people may hate it, but hey, since when did we listen to GTA4 fans/idiots?

Article by:
Alttp
Posted on: Oct. 23rd, 2007

     Review Recap
 Gameplay
Tons of fresh and new puzzles for us to play, including the Piano Player mode (<3)

 Graphics
It works, but it's almost too simple.

 Sound
Acceptable soundtrack, but the Piano Player song list really earns this game the eight.

 Replay Value
Tons of games to play, excellent multiplayer, and a better feel of "I want to play these games because they're fun"¯ than Brain Age had.

     Comments



Platform: Nintendo DS
Genre: Educational
Developer: Nintendo
Publisher: Nintendo
Release Date: 08/20/2007
Save Type: 1 Slot
Players: 1-16