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»Contra 4
  "The next step towards the goal of an impossible game."

Graphics: 9

Gameplay: 8

Sound: 8

Replay
Value: 10
2D shooters are an oddity among gaming in that they seem to get harder and harder as gaming generations go by. This is especially odd, since they were already one of the hardest genres back when every game hated you. Contra is often cited as one of the toughest NES games ever, but aside for some of the other 8-bit entries, it’s the easiest game in the series. The Contra games have just been getting more and more intense as time goes by, and having played all but one main entry, I can say with reasonable confidence that Contra 4 is the hardest yet. Whether that’s a good thing, however, is debatable.

Keeping the fine tradition of one sentence stories, in Contra 4, the aliens are getting really mad at Earth and its two-man defenses for all of their prior defeats, and thus launch another attack. Like most of the games in the series that people are willing to acknowledge the existence of, Contra 4 is a side-view shooter. You get a new grappling hook that can zoom you up to rails you can hang from, but aside from that the game consists of the same simple jumping-and-shooting gameplay it always has. There are 9 levels in all and two of them are played from a unique perspective, where you move your character the same way but shoot down an isometric path – if you’re familiar with the series, here’s a much simpler description: they’re like the second and fourth levels in the original Contra. The levels are varied and original, taking classic Contra settings and reworking them creatively. Some of the levels are pretty short, but I sincerely doubt you’ll have any problem with that.

The reason for that is because Contra 4 is hard. Very hard. And not the kind of hard most modern challenging games are, where you struggle to reach the next save point. Contra 4 has lives and continues, and if you run out of them you’re back to where you were when you first turned on the game. You can save and restart at the beginning of levels, but each time you load a save you lose a continue, so saving actually makes the game harder. Having to quit won’t be much of an issue though, a successful playthrough of the game can easily be done in one sitting. Unfortunately, the difficulty is getting a little excessive and approaching cheapness. The game takes place on both of the DS’ screens, and enemies are always above or below you. This may have been a bad move: the game is so fast-paced that the split-second pause it takes to switch focus between the screens can be fatal. There are also parts in the levels where you’re almost guaranteed to die if you aren’t expecting them, to a greater extent than in previous Contra games. This detracts from the game, but it’s nowhere near fatal. There’s a manageable easy mode, and beating normal mode is an accomplishment by itself, and then if you really want to be a Contra master and don’t mind pain, there’s hard mode.

Contra 4 has a lot of content for the type of game it is. Mastering the normal mode will take you plenty of time, but there’s practically an entire extra game in the challenge mode. The 40 challenges send you through bits of the levels with extra objectives, such as a pacifist run or having to avoid shooting civilians. Most of the challenges are insanely difficult, but their bite-sized length and actual saving make them less frustrating than the main game in many ways. You can also unlock the two (good) NES Contras, Contra and Super C. Both have aged flawlessly and are as fun as they were in the 80s – and if you played them when they were new, you get to completely reverse the “Why am I so bad at the games I grew up with?” cliché and breeze through them, if you’re able to beat Contra 4.

Contra 4 has solid graphics, your character and the non-boss enemies look pretty similar to the 16-bit Contra 3, but the gigantic bosses and detailed backgrounds show off DS’ power. You get the classic Contra level settings: fortresses, waterfalls, ocean, and alien hive levels, although a few themes are repeated. You can also unlock just about every past Contra character to play as, which won’t affect the gameplay but is a nice graphical touch. The music is the same high intensity rock it’s always been, and the sound effects are crisp and clear.

Contra 4 has a lot of replay. As mentioned above, there are 40 challenges and two complete games unlockable, as well as the Contra’s signature co-op mode. There are also the three difficulty levels, and trust me, you’ll want to start on easy mode. Add in the classic character skins and lots of Contra artwork and trivia to unlock, and you’ve got one of the most content-filled 2D shooters I’ve ever seen. This game will definitely keep you busy for a while if you want to do everything.

Overall, Contra 4 is a solid installment in the legendary franchise. With so much content crammed in it’s a little disappointing that the somewhat cheap main game prevents Contra 4 from becoming the best game in the series when everything else was aligned perfectly, but don’t let that make you think the game isn’t worthy of its name, just brace yourself when you enter a level for the first time. That hiccup aside, everything else in this game is everything an action fan could hope for, and any experienced gamer or Contra newcomer with patience should definitely pick up Contra 4. Prove the strength in numbers theory wrong once and for all!

Article by:
KI Simpson
Posted on: Mar. 19th, 2008

     Review Recap
 Gameplay
Not the most polished Contra in difficulty balance, but everything else is exceptional.

 Graphics
Enemies and explosions fill the screen without a hitch, and the backgrounds look great.

 Sound
Vintage Contra music and sound effects.

 Replay Value
Lots of reason to hone your skills, and a plethora of bonuses as or more fun as the main game.

     Comments



Platform: Nintendo DS
Genre: Action
Developer: WayForward
Publisher: Konami
Release Date: 11/13/2007
Save Type: 1 Slot
Players: 1-2