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Nintendo DS
Nintendo DS provides
users with a unique game-play experience using features never before
offered by any other home console or hand-held game system. This
portable personal entertainment and communications unit provides owners
with new perspectives on dual screens, new control using both touch and
voice, and new connections with two kinds of wireless game play. It's a
newfound canvas on which developers can express their creativity.

Dual Screens:
Two LCD screens offer one of the most groundbreaking game-play advances
ever developed: experiencing a game from two perspectives at once.
Imagine the possibilities. In a racing game, drivers might see their own
vehicle's perspective on one screen and an overall track view on the
other. In a role-playing game, the action could take place on the first
screen while the second provides a reference for a player's tools
inventory. Game play also could use both screens at once, offering a
giant boss for heroes to defeat. In the future, games could be created
allowing users to play games on one screen while text messaging other DS
users on the other. Each 3-inch screen can reproduce a true 3-D view and
is backlit to assure comfortable play in any lighting condition.
Touch Screen:
The lower screen will offer something never before provided by any game
device: PDA-like touch capabilities. Players no longer have to rely on
just buttons to move characters or shift perspectives. They can navigate
menus or access inventory items simply by touching the screen with
stylus or fingertip. A software-based keyboard might even allow the
screen to be used as an input center for games and messaging. The
possibilities are limited only by developers' imaginations. The screen
will have a tougher film cover for durability, and will come with a
stylus.
Microphone:
An available microphone port means that in the future, players might
need only to tell their games what to do. DS software could identify
everything from voice commands to hand-clapping. Players might be able
to move their characters simply by telling them which way to go. The
voice capabilities also could allow gamers to chat with one another over
the Internet while playing.
Wireless:
DS users will be able to connect with a local wireless network of up to
16 players. Nintendo's guaranteed range is 30 feet, but will extend far
beyond that depending on circumstances. It assures high response rates
required for real time game play, and will make use of both IEEE 802.11
and Nintendo's proprietary communication protocol, which provides low
battery consumption. Players will be able to chat and play games without
any connecting cords, completely untethered. The DS technology also
provides for a wireless LAN connection, which could allow a
theoretically infinite number of players to connect at a hot spot and
compete at a central game hub on the Internet, even if they're thousands
of miles apart.
Wireless Game
Sharing: If software developers desire, multiple players can
compete in wireless games, even if only one person has a game card
inserted. Players could also test-play games for themselves as long as
they stayed connected.

3-D: With
the newly developed graphics engine, DS can reproduce impressive 3-D
renderings that can surpass images displayed on the Nintendo® 64. Games
will run at 60 frames per second, and allow details like fog effects and
cel shading.
Sound:
The 16-channel sound allows for greatly expanded use of voices and
music, and a richer, more immersive game experience. A plug for
headphones transmits stereo sound.
Battery & Power
Management: The battery is rechargeable and the unit features a
low-energy-consumption design. The DS also has Power Management
functions of Sleep mode and Standby mode.
Processing:
The unit will run on two processors, one ARM9 one ARM7.
New Media:
For its compact cards, the unit uses newly developed semiconductor
memory, which allows for lower cost, shorter manufacturing time and
memory capacity of more than one gigabit of information.
Dual Slots:
Nintendo DS makes a vast library of Game Boy® Advance games readily
available. Developers could find ways to make new connections between
GBA games and DS games. The GBA port could be used for new hardware,
enormously expanding the functional expandability of the DS.
PictoChat:
Keep in constant contact with your friends with PictoChat
– a wireless chat program that’s built into the Nintendo DS. With
PictoChat, up to 16 people per chat room can link over a wireless
connection and chat and swap drawings all they want. Simply hand-write
words or draw pictures on the Nintendo DS touch screen, and then send
them to your friends. You can even copy someone else’s message, edit it,
add to it and send it back. Draw, doodle, share ideas or do anything
else you can think of – dreaming up new ways to use PictoChat
is half the fun. Anyone with a Nintendo DS can play with PictoChat
– no Game Card is required.
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